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Sword coast legends mods nexus
Sword coast legends mods nexus








So here one of the most critically beloved companies that produced some of the most beloved games of all times still went under. (Good) RPGs were and still are more expensive to produce on a sales ratio basis. IMO, ratio of production cost to profit margin. With 12 /13 games developed/published being critical darlings and 10 or so of them being sales successes, how did they fail? Baldur's Gate: Dark Alliance III (cancelled 2004).

sword coast legends mods nexus

Baldur's Gate III: The Black Hound (cancelled 2003), one of the most highly anticipated RPGs ever,ģ. Van Buren, AKA "Fallout 3" (cancelled 2003), fire-saled the rights to Bethesda to keep company afloat,Ģ. The games it had in development when they went under were:ġ. So, where did they go wrong? Where were they spending money when they died?

sword coast legends mods nexus

Lionheart: Legacy of the Crusader (2003). Baldur's Gate II: Throne of Bhaal (2001), andĥ. Baldur's Gate II: Shadows of Amn (2000),Ĥ. Baldur's Gate: Tales of the Sword Coast (1999),ģ. Pretty much an all Hall of Fame line-up there.Ģ. Icewind Dale: Heart of Winter - Trials of the Luremaster (2001),Ĩ. Great games don't bankrupt gaming companies" be a specious argument?īlack Isle Studios: Went bankrupt after it developed/published a string of classics.Ħ. They make a profit and the company that made them get to go on and make more games. Why would a statement like "It failed and is no longer available for purchase.

#SWORD COAST LEGENDS MODS NEXUS FREE#

If you would like to rate the game as bad – feel free - go ahead - but the argument should be based on the game elements as the overall success of the company that developed/published it irrelevant to the conversation. It's the same as saying you're allowed to have an opinion but they don't really matter as you're not as good/smart/experienced as me. To start out by saying that "your allowed to have and opinion" then denigrate the person for stating an opinion contrary to yours seems a little hypocritical. Great games don't bankrupt gaming companies. It failed and is no longer available for purchase.

sword coast legends mods nexus

But there are things that are just wrong with the rules and mechanics and the choices that the Dev's made that took it very far from a D&D adventure. The module uses 3 haks by coulisfu while I have included links note that I used an earlier version of his Oriental_Rural hak when designing the module.Originally posted by Damn_Monkey:While you're allowed to have an opinion, some things are just objectively bad.Īt a surface level, single play through with out reading too deep into it, this game isn't all that bad. The module is best played by a group of 4-6 Server Vault characters starting at 3rd or 4th level, although the DM can adjust most of the encounters on the fly if necessary if the player characters are of different levels or numbers. As the module contains essentially five smaller modules connected by a single overarching plotline, it should be easy to add or subtract material as the DM sees fit. The material here was originally created to serve as a sequel to my 'Shades of Moonshae' campaign, which takes characters from level 1 to levels 3-4, but this module can easily be adapted to fit into any campaign world. This module is basically just a compilation of several of my one-shots into a lengthier, freeform campaign.








Sword coast legends mods nexus